This new release brings a major upgrade to Juno Analytics β now powered by native HTTP requests with no more web workers or IndexedDB.
The JS client is now over 90% (π₯) smaller (just 3KB gzipped!), and the dashboard supports paginated views, top time zones, and OS metrics.
There are a few breaking changes (βΌοΈ), so check the notes if youβre using analytics β and make sure to upgrade your Orbiter and JS libraries at the same time β οΈ.
One of the goals with Juno has always been to make building decentralized, secure apps feel like something you're already used to. No weird mental models. No boilerplate-heavy magic. Just code that does what you expect, without touching infrastructure.
And with this release, we're taking another step in that direction:
You can now write serverless functions in TypeScript.
If you're a JavaScript developer, you can define backend behavior right inside your container. It runs in a secure, isolated environment with access to the same hooks and assertions you'd use in a typical Juno Satellite.
No need to manage infrastructure. No need to deploy a separate service. Just write a function, and Juno takes care of the rest.
Cherry on top: the structure mirrors the Rust implementation, so everything from lifecycle to data handling feels consistent. Switching between the two, or migrating later, is smooth and intuitive.
Rust is still the best choice for performance-heavy apps. That's not changing.
But let's be real: sometimes you just want to ship something quickly. Maybe it's a prototype. Maybe it's a feature you want to test in production. Or maybe you just want to stay in the JavaScript world because it's what you know best.
Now you can.
You get most of the same tools, like:
Hooks that react to document or asset events (onSetDoc, onDeleteAsset, etc.)
Assertions to validate operations (assertSetDoc, etc.)
Utility functions to handle documents, storage, and even call other canisters on ICP
The JavaScript runtime is intentionally lightweight. While it doesn't include full Node.js support, we're adding polyfills gradually based on real-world needs. Things like console.log, TextEncoder, Blob, and even Math.random β already covered.
The approach to writing serverless functions in Rust and TypeScript is aligned by design. That means if you outgrow your TS functions, migrating to Rust won't feel like starting from scratch. The APIs, structure, and flow all carry over.
Alongside TypeScript support, we've rethought the local development experience.
Instead of providing a partial local environment, the mindset shifted to mimicking production as closely as possible.
You still get a self-contained image with your Satellite, but now you also get the full Console UI included. That means you can manage and test your project locally just like you would on mainnet.
Here's the beautiful part: even though your serverless functions are written in TypeScript, they're bundled and embedded into a Satellite module that's still compiled in Rust behind the scenes.
But you don't need to install Rust. Or Cargo. Or ic-wasm. Or anything that feels complicated or overly specific.
All you need is Node.js and Docker. The container takes care of the rest: building, bundling, embedding metadata and gives you a ready-to-run Satellite that runs locally and is ready to deploy to production.
In short: just code your functions. The container does the heavy lifting.
This isnβt just a feature announcement β serverless functions in TypeScript are already live and powering real functionality.
I used them to build the ICP-to-cycles swap on cycles.watch, including all the backend logic and assertions. The whole process was documented over a few livestreams, from setup to deployment.
If you're curious, the code is on GitHub, and thereβs a playlist on YouTube if you want to follow along and see how it all came together.
We've put together docs and guides to help you get started. If you're already using the Juno CLI, you're just one juno dev eject away from writing your first function or start fresh with npm create juno@latest.
To infinite and beyond,
David
Stay connected with Juno by following us on X/Twitter.
Until now, running a local project meant spinning up an emulator with just enough to build with a single default Satellite container for your app.
That worked. But it wasnβt the full picture.
With the latest changes, local development now mirrors the production environment much more closely. You donβt just get a simplified setup β you get the actual Console UI, orchestration logic, and almost a full infrastructure that behaves like the real thing.
This shift brings something most cloud serverless platforms don't offer: production-level parity, right on your machine.
Local development isnβt just about getting things to run. Itβs about understanding how your project behaves, how it scales, and how it integrates with the platform around it.
With this shift, you build with confidence that what works locally will work in production. You donβt need to guess how things will behave once deployed β youβre already working in an environment that mirrors it closely.
It also helps you gradually get familiar with the tools that matter, like the Console UI. You learn to use the same workflows, patterns, and orchestration logic that apply when your app goes live.
This removes a lot of friction when switching environments. There's less surprise, less debugging, and a lot more flow.
Itβs local development, but it finally feels like the real thing.
Thatβs why the lightweight junobuild/satellite image still exists β and still works just as it always has. Itβs ideal for CI pipelines, isolated app testing, or local startup when you donβt need the Console and more infrastructure.
This shift in approach isnβt a breaking change. It adds a new default, but doesnβt remove what was already there.
Looking ahead, there's an intention to simplify scripting even further by allowing Datastore and Storage definitions directly in the main juno.config file. The goal is to eventually phase out juno.dev.config and unify configuration β but thatβs for the future.
For now, everything remains compatible. You choose what fits best.
If you already have a project configured for local development and want to switch to the new approach:
Update the CLI:
npm i -g @junobuild/cli
Remove your juno.dev.config.ts (or the JavaScript or JSON equivalent)
Update your docker-compose.yml to use the junobuild/skylab image (adjust paths as needed for your project):
services: juno-skylab: image: junobuild/skylab:latest ports: # Local replica used to simulate execution - 5987:5987 # Little admin server (e.g. to transfer ICP from the ledger) - 5999:5999 # Console UI (like https://console.juno.build) - 5866:5866 volumes: # Persistent volume to store internal state - juno_skylab:/juno/.juno # Your Juno configuration file. # Notably used to provide your development Satellite ID to the emulator. - ./juno.config.mjs:/juno/juno.config.mjs # Shared folder for deploying and hot-reloading serverless functions # For example, when building functions in TypeScript, the output `.mjs` files are placed here. # The container then bundles them into your Satellite WASM (also placed here), # and automatically upgrades the environment. - ./target/deploy:/juno/target/deploy/ volumes: juno_skylab:
Thatβs it β youβre good to go.
β Closing Thoughts
This shift removes a lot of friction between idea and execution.
You build in the same structure, use the same tools, and follow the same workflows you'd use in production β but locally, and instantly.
Local development finally feels like you're already in production, just without the pressure.
Stay connected with Juno by following us on X/Twitter.
β¨ Local dev is now the default for apps (!)
π Scaffold serverless functions
π° Sputnik preview (WIP)
π¦ Updated all template dependencies
π Onboarding revamped
Morning! Great news for the Juno community, which has always used identity.internetcomputer.org as the default domain for authentication.
Internet Identity now supports passkeys on both of its domains!
This means it should no longer matters whether devs or users sign in via identity.internetcomputer.org or identity.ic0.app β the registered identity should work seamlessly across both. There are a few limitations, which is why II may prompt you to register your current device.
As a result, Iβve just launched a new, clean sign-in page with a single call to action! π
To address potential sign-in issues, the page still offers domain-specific methods as a fallback. Plus, I added a brand-new footer accessible on scrollβkind of really happy with that design. π
I just published a new version with improvements to user management and scalability:
π Added the ability to set limits on changes per user per collection
π« Introduced banning / unbanning users to help prevent misuse
β¨ Various enhancements & refinements across the board
Joining the wallet π΅ display party β balances and amounts are now displayed in USD on the Juno Console too! π
Kudos to KongSwap for sharing their exchange rate endpoint! π
While I was at it, I fixed a few navigation leftovers from the last version, reviewed the UX of all transaction modals, integrated the exchange feature into each of them, and... had some fun with the colors π¨
Iβm thrilled to unveil the first big feature of the year: a brand-new way for Juno devs to monitor your wallet and modules automatically! π
β Keeps cycles topped up when balances run low
π Sends email notifications for top-ups (opt-in)
π Set it up once, never again β itβs automatically applied to all future projects
Everything is controlled through the Mission Control β which means that developers remain the sole controllers!
π₯ Exciting update! A new feature to automatically monitor your wallet and modules is here! π
In this version, I also revised the navigation to integrate Analytics, Monitoring, Mission Control, and Wallet within the main panel. This update led to the introduction of new colors. π¨